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Need help with Config file for a new Wing


TheTechGenius

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I have created a new Wing in Blender, it has a texture and collision mesh also. However when I write the config file and load it into the game, the Wing doesn't attach correctly. It attaches in the middle of the Wing and at an Angle. When I created the Model/Mesh in Blender, I made sure the location was set to "0" on all Axis.

 

This is my Config (cfg) file:

 

Also, I commented out the "MODEL" part because my part wouldn't show up in-game if I use "MODEL", so I had to use "mesh" for the part to show in-game.

 


PART
{
    // --- general parameters ---
    name = ttg_aero_wing
    module = Part
    author = TheTechGenius

    // --- asset parameters ---
//MODEL
//{
	//model = ttgAeroWing.mu
	//texture = ttgAeroWing.mbm
//}
    mesh = ttgAeroWing.mu
    scale = 3
    rescaleFactor = 3

    // --- editor parameters ---
    TechRequired = start
    entryCost = 0
    cost = 6200
    category = Aero
    subcategory = 0
    title = TTG Stealth Wing
    manufacturer = TTG Industries
    description = The new TTG Stealth Wing is the first of its kind, its said to still be in its testing phases.

    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 0,1,0,1,1

    // --- node definitions ---
    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
    node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0

    // --- standard part parameters ---
    mass = 0.4148
    dragModelType = default
    maximum_drag = 0.02
    minimum_drag = 0.02
    angularDrag = 2
    crashTolerance = 12
    breakingForce = 400
    breakingTorque = 600
    maxTemp = 4800
    explosionPotential = 0.1
    fuelCrossFeed = True

    bulkheadProfiles = srf
    heatConductivity = 0.06 // half default
    emissiveConstant = 0.95
    thermalMassModifier = 4.0

	MODULE
	{
		name = ModuleControlSurface
		useInternalDragModel = True
		dragCoeff = 0.2
		deflectionLiftCoeff = 3.6071
		ctrlSurfaceRange = 30
		ctrlSurfaceArea = 0.15
		//actuatorSpeed = 20
		transformName = obj_ctrlSrf
	}
	
		RESOURCE
	{
		name = LiquidFuel
		amount = 0		//empty by default
		maxAmount = 600
	}
}

 

 

 

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