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Force Opengl Crashes Driver


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I had this problem before, and it went away after a driver update, but now it's back with a vengeance (Possibly after upgrading to Windows 10 and adding 8 more GB of RAM, or just another driver update I don't know which).

The typical force-opengl works just fine and my game runs smoothly and KSP generally uses ALL of the available GPU RAM, and even shifts some data to who knows where (GPU RAM usage goes down at times).

When switching scenes, every once in a while KSP decides to use more GPU RAM than I have, and crash the nvidia driver, usually crashing Firefox and itself in the process. I don't understand this, because when I fixed it by updating last time, GPU RAM usage happily went over the 2048 MB I had, up to around 2700 MB usage and was absolutely fine with no crashing of Firefox or KSP.

GTX 670, newest drivers, 16 GB system RAM, Windows 10, newest KSP, a ton of mods (that worked fine earlier), active texture management might be worth mentioning.

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