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Your "why is this not stock" mods


Algiark

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Did a fresh install last night so focussed my mind on what I consider essential

  • KER - While I need the dV calculation in the VAB, the thing I find I miss the most on a craft I've got to put the module on is the dV remaining.
  • RemoteTech - I love the feel of added realism, makes me plan a bit differently too.
  • ScanSat - I guess not essential but I love the big maps.  Useful for early game science and "science from X" missions.
  • KAS/KIS - Don't use it that often but occasionally add struts to docked modules or add new science experiments to existing landers.
  • MechJeb - I know it has it's haters but I use it to do repetitive stuff I could do myself but can't be bothered (circularisation burns, match velocities, etc.), and I'll often set up a node manually and have MechJeb execute it which is particularly useful on long burns.
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