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Vehicles Spinning out of control during launch


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So, I have two mods installed: TweakScale, and ModuleAnimateEmissive. Here's the jist of what happens.

1. I build a rocket, and as usual, put wings on the bottom to give it maneuverability during launch. 

2. I reach 10,000 m (my usual gravity turn mark) and begin the turn. REGARDLESS of how soft or hard I turn, the vehicle spins out of control, with me barely able to get it back. It turns too far in downwards in pitch, or when I try to regain control, the exact opposite. Sometimes it ends up doing 360 degree turns in the air. This happened even before I installed TweakScale, and it continues even with purely stock crafts. And I doubt MAE would do anything, since it's just a visual change. Any ideas?

 

Update: I have now done some testing, and have figured something out. The thing that is causing the vehicles to spin out are the FAIRINGS. So now I have to face a NEW problem. How do I counteract the atmosphere if the very things that keep my vehicles from being damaged are making it near impossible to fly them at all?

Edited by CrashJay
New information on problem
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Do you have a picture?

This is usually due to the weight distribution. Rockets want to be darts, with all the weight near the tip. This can be difficult to manage when the engine is one of the heaviest parts and the tanks drain downward.

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7 minutes ago, Tfin said:

Do you have a picture?

This is usually due to the weight distribution. Rockets want to be darts, with all the weight near the tip. This can be difficult to manage when the engine is one of the heaviest parts and the tanks drain downward.

Not currently on the picture. But I recently built two different rockets to test this. One with something heavy in the fairing, and one that was empty. Even with nothing in the fairing, and a much larger bottom launch stage, it still spun out. Same with the filled fairing.

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On 1/19/2016 at 3:19 PM, CrashJay said:

Not currently on the picture. But I recently built two different rockets to test this. One with something heavy in the fairing, and one that was empty. Even with nothing in the fairing, and a much larger bottom launch stage, it still spun out. Same with the filled fairing.

The *TOP* needs to be heaviest. not the bottom.

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41 minutes ago, Frybert said:

'Gravity turns' no longer work this way.

 

Also, yes, stock fairings are pretty useless right now.

Then how do they work now?

1 hour ago, se5a said:

The *TOP* needs to be heaviest. not the bottom.

But wouldn't that make the rocket top heavy and harder to launch/control?

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8 minutes ago, CrashJay said:

Then how do they work now?

 

The proper way to do a gravity turn is to go based on your TWR and your Vertical speed. Launch straight up, then at a vertical speed of between 50 and 100 m/s (50 with high twr 100 with low) pitch over (about 5 degrees usually works) and hold that pitch until your pro-grade marker passes over your level indicator. When this happens follow the pro-grade marker until you have your desired ap.

10k then turn hasn't been a way to launch since before 1.0 changed the aero model.

 

As far as the fairings go, I have not used one in my stock KSP install since 1.05 hit. And have not had a problem.

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