Jump to content

3D Navball Options- Crossplatform?


Recommended Posts

So... I've been fiddling with building an external instrument suite application.  I started in Python, but just didn't find myself in love... so I'm back to wanting to do it in C#.    I'd classify myself as a dangerous novice in coding...  I'm learning a lot as I go.

The part I'm currently butting my head against is adding a navball.  I COULD do a simple PFD using 2D graphics...  but it seems so much more elegant to import a 3D sphere, import a base texture, draw the necessary markers on the texture, then apply it to the sphere and rotate the sphere to reflect pitch, roll, and yaw...  but...  I haven't done much 3D programming before.  Anyone have experience with a solution with decent tutorials that could get me up and running quickly on this task?  I'd LIKE to keep it cross platform capable, so WPF, Silverlight and similar solutions wouldn't be ideal.

It's overkill, but I'd honestly considered building the whole dumb app in Unity because I know it's easy to load a model and assign a rotation to it...  but that seems a little ridiculous when 90% of the app is putting text in textboxes and 2D graphics like drawing an orbit oval.   Anyone have thoughts? 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...