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Repairing MOD?


Lookerksy

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I think there should be a repairing MOD to replace of crew EVA repairing.
A new part to repack chute, and repair other damaged parts(like wheels and landing structs).
It can be fixed on a robotic arm, be moved and repair parts near it.
Repairing will cost ElectricCharge, prperhaps and a new resource(like RocketParts in Extraplanetary_Launchpads MOD).

Thanks.

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I don't really get what you are looking for. Engineers can already repack 'chutes on EVA (btw, they can also deploy solar panels manually if you ran out of energy by mistake). And as far as I know, the stock game doesn't have damaged parts. It's either 100% there, or 100% destroyed.

Though there is an awesome damage mod called Kerbal Krash Systems. The author already stated that he works on repair functionality in that one.

EDIT: ahh, I see, you want it to be a part. Ok.

Edited by Evanitis
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2 hours ago, Evanitis said:

I don't really get what you are looking for. Engineers can already repack 'chutes on EVA (btw, they can also deploy solar panels manually if you ran out of energy by mistake). And as far as I know, the stock game doesn't have damaged parts. It's either 100% there, or 100% destroyed.

Though there is an awesome damage mod called Kerbal Krash Systems. The author already stated that he works on repair functionality in that one.

EDIT: ahh, I see, you want it to be a part. Ok.

 

Thank you for your reply. Perhaps I have not expressed myself very well.


1. I know the stock game have some damaged parts.
For example, when the rover is too fast, maybe you will get a flat tire. Then you can repair wheel in EVA.
Wheels, lander structs and chutes. They require repair(or repack) and an engineer.
But why need an engineer? It shall be not necessary. I wish a pilotless vessel can also repair(or repack).
You're right. I want a part. The part is to repair(or repack) wheels, lander structs and chutes.

2. I know Kerbal Krash Systems. I think It's not relevant.

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46 minutes ago, Lookerksy said:

1. (...)  I wish a pilotless vessel can also repair(or repack).
You're right. I want a part. The part is to repair(or repack) wheels, lander structs and chutes.

2. I know Kerbal Krash Systems. I think It's not relevant.

1. I like the idea, an 'AutoFixer' part that simulates the ability to self-repair. Like a packaged mini-robot arm dedicated to self-maintenance. Yes, please. Even if there is no visual animation to it at all (to save on complexity/effort making the part); just something that allows the rightclick menu options that an EVA engineer gives, within a certain range of the part - enough for a reasonably-sized rover. The part could be unlocked in the higher tiers of R&D automation and be fairly expensive, as a more sustainable contingency mitigation than simple redundancy of parts.

2. A bit further along the line, personally I would like Kerbal Krash to be relevant to this too, or any mod that adds damage generation/repair of some kind. Ideally 'repairable damage' should be a standardized attribute that can be handled by a ModuleRepair() for example, which would by default be part of both the engineer Kerbals and the AutoFixer part, and make the damage/repair system available to (other) modders.

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