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Skewed Rescues?


Choctofliatrio2.0

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3 hours ago, Choctofliatrio2.0 said:

How much of a boost to science do scientists give? Does it increase with level?

From http://wiki.kerbalspaceprogram.com/wiki/Scientist

Scientist is a specialization assigned to Kerbonauts. As of 1.0.5, scientists do not boost the amount of science gained from recovering experiments. They also provide no bonus from transmitting data, although the green text makes it look like they do. They can, however, increase the amount of science generated per day in the Mobile Processing Lab MPL-LG-2. As of 1.0, scientists are able to restore inoperable experiment modules while on EVA.

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4 hours ago, PnDB said:

From http://wiki.kerbalspaceprogram.com/wiki/Scientist

Scientist is a specialization assigned to Kerbonauts. As of 1.0.5, scientists do not boost the amount of science gained from recovering experiments. They also provide no bonus from transmitting data, although the green text makes it look like they do. They can, however, increase the amount of science generated per day in the Mobile Processing Lab MPL-LG-2. As of 1.0, scientists are able to restore inoperable experiment modules while on EVA.

Ah, alright. Thank you for clarifying that. I thought they did give a boost :/ 

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7 hours ago, Choctofliatrio2.0 said:

How much of a boost to science do scientists give? Does it increase with level?

Well according to the wiki  "As of 1.0.5, scientists do not boost the amount of science gained from recovering experiments. They also provide no bonus from transmitting data" but what they can do  "They can, however, increase the amount of science generated per day in the Mobile Processing Lab MPL-LG-2." and the level/ rate of sped up science is 

Level zero (before any mission) Restore and activate experiments in EVA

Level one

5x research speed in lab
Level two 9x research speed in lab
Level three 13x research speed in lab
Level four 17x research speed in lab
Level five 21x research speed in lab

sorry i dont know why the second row is thicker than the rest but oh whale. And here's the link from which I got this information: http://wiki.kerbalspaceprogram.com/wiki/Scientist

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In my current game, I rescued 7 engineers in a row, then a pilot. So I had to hire 2 scientists at max price (ouch!). But I like engineers, because I do a lot of ore mining, so I was happy.

I specifically research my probe cores very early, because they are on the tree below the accelerometer, and I try to get all my science equipment ASAP. A 0-star pilot is basically worthless compared to a HECS. So my pilots are obsolete almost from the beginning of the game -- they are only good for flying my jets. I never even bother sending them into space.

I kinda wish the game would let me know beforehand what profession the rescuee is -- so I could skip the pilots and excess engineers or scientists. But that is naughty of me, I know. It's kinda good that you only find out when you're 2.2Km away from the poor little helpless dying victim.

 

Edited by bewing
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On 2016/02/04 at 9:10 AM, Evanitis said:

 

Pilots? Pilots? What do they do that a cheap, low-tech OCTO core can't do? I tend to send them to interplanetary duty for a few decades, in case someone wants a new flag planted somewhere. ^_^

How did you train an OCTO to do a soil sample return mission? I haven't even managed to train mine to do EVA repairs yet!

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10 minutes ago, MarvinKitFox said:

How did you train an OCTO to do a soil sample return mission?

I'm not saying I do everything unkerballed. I just use engineers and scientists.

Can pilots repair? Though it's just for engineers.

Edited by Evanitis
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