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I've got the power


Foxster

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I'm not sure this even counts as a mod...

I got fed up with adding an RTG to every craft and it being buggy. They tend to overheat first of all parts and occlusion doesn't seem to work well with them. 

So I decided to add the equivalent of one RTG's power generation to all capsules and probe cores.

You need ModuleManager (http://forum.kerbalspaceprogram.com/index.php?/topic/50533-105-module-manager-2618-january-17th-with-even-more-sha-and-less-bug/)

Then in the GameData directory create a text file called AddPower.cfg containing this...

@PART[*]:HAS[@MODULE[ModuleCommand]]:Final
{
	MODULE
	{
		name = ModuleGenerator
		isAlwaysActive = true
		OUTPUT_RESOURCE
		{
			name = ElectricCharge
			rate = 0.75
		}
	}
}

 When KSP starts, ModuleManager will pick up this .cfg file and do the necessary. 

Worth releasing as a mod or is this description good enough?

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