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Lining up Attatchment Npdes


Andem

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So, I decided to make my first mod yesterday after an issue with solar panels as detailed in this post: 

So, I decided to make a mod for it. So before I got any serious work started, I wanted to ask about a simple method to know where to put the node without suffering through the long load times for KSP.

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In the getting started thread, look at the threads on how to use the 'new' (as of like 2 years ago) 'transform based nodes'.  You place an empty game object in unity where you want the attachment node, add 4 lines to your .cfg file, and skip all the ridiculous guessing and fiddling with numbers! :)

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12 hours ago, artwhaley said:

In the getting started thread, look at the threads on how to use the 'new' (as of like 2 years ago) 'transform based nodes'.  You place an empty game object in unity where you want the attachment node, add 4 lines to your .cfg file, and skip all the ridiculous guessing and fiddling with numbers! :)

Thanks! Solar Panels will have stack nodes!

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