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Ship landed on boat. BOOM!


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I know this is for unmodded and I have mods, but this is a quirk that KSP has without mods, as other people have it without mods... My boat is "splashed", the ship it is carrying is "landed". So my ship thinks it is landed on the ocean floor and tries to get there through my ship when I load..  How do I correct this? If I can just get it to load so I can continue and get it to land, I'd be satisfied with just that.

 

Edited by Talavar
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It appears that some parts of one vessel are clipping into the other.  It's probably just some inaccuracy in the persistence file.  Specifically, the tracks of it are clipped into it.  If you were to edit the persistence file to have it a bit higher, it might fix it.  I can't really say much else.

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On 2/18/2016 at 6:58 AM, JTpopcorn said:

Use clampotrons on the ship and plane to make them one 1 craft. If you look back at the boat parts mod, that's how this specific problem was avoided.

 The problem then, is that the "mole" falls through the boat at the moment of docking, and back end just hangs there ghosting through the hull of the boat.... I just cant win :( Maybe if I use docks "under" the mole, rather than a grabbing unit on the nose.

Edited by Talavar
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On 2/18/2016 at 4:03 AM, QPDO said:

You could try to increase the physics per frame. Just a guess. How did you get the piggy ship on the boat? Have you tried the same thing on solid ground?

 I backed the ship up to the shore, and drove it up on. It works fine until I save, then reload the ship. And it's such a LONG trip to where I'm headed with it :(

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