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Welded Ramjet Glowing...


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Hey, guys.

So, lately I decided to assemble all the air breathing engines into single units, and I've been extremely successful.  I've got a GE-CJ-610, a CF34-8C5, and an F110-GE-129, and now I'm finishing up with the J-58 or "Whiplash" as Kerbals like to call it.  So far, it's the only engine that's given me any spot of trouble, and this one's a brain teaser...

Part file:

Spoiler

PART
{
    name = PW-J58
    module = Part
    author = REDACTED
    rescaleFactor = 1
    PhysicsSignificance = -1
    node_attach = 0, 0, 0.625, 0, 0, -1, 1
    CrewCapacity = 0
    TechRequired = hypersonicFlight
    entryCost = 45200
    cost = 6950
    category = Engine
    subcategory = 0
    title = J-58
    manufacturer = Pratt & Whitney
    description = REDACTED
    attachRules = 1,1,1,1,0,0,0
    mass = 2.7
    heatConductivity = 0.06
    skinInternalConductionMult = 4.0
    emissiveConstant = 0.8
    dragModelType = default
    maximum_drag = 0.2
    minimum_drag = 0.2
    angularDrag = 2.0
    crashTolerance = 7
    maxTemp = 2000.0
    fuelCrossFeed = True
    bulkheadProfiles = size1

    MODEL
    {
        model = Squad/Parts/Aero/circularIntake/ConeIntake
        position = 0, 1.562, 0
        scale = 1, 1, 1
    }
    MODEL
    {
        model = Squad/Parts/Structural/mk1Parts/Nacelle2
        position = 0, 0, 0
        scale = 1, 1, 1
    }
    MODEL
    {
        model = Squad/Parts/Engine/jetEngines/turboRamJet
        position = 0, -2.337, 0
        scale = 1, 1, 1
    }
}

 

Okay, I know this is not a working engine, because all the modules are missing, but there's a reason I cleared everything all out.  ----  When I load the engine, the TurboRamJet model is permanently glowing as if it's been running at 105 for a few hours...  I unloaded the modules because I wanted to troubleshoot, but when an empty shell is glowing, well, I'm scratching my head.

 

Thanks, guys.

Edited by Verran
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As a reference, all animations and effects work properly on all the other engines I've welded (as I don't use UbzioWeld.)

I suspect it might have something to do with this module.

Spoiler

    MODULE
    {
        name = FXModuleAnimateThrottle
        animationName = TRJ_Heat
        dependOnEngineState = True
        responseSpeed = 0.0005
        layer = 2
    }

If that's the case, then something is causing this animation to proc, even when not called.

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