Divaglio3578 Posted June 26, 2012 Share Posted June 26, 2012 Hey, I\'m interested in making a space station in orbit of Kerbin, and my thoughts were to make it modular, so I would need to send up an original piece, then send up sections which could dock via lander legs to the previous section. The only problem is, I don\'t know how to rendezvous. I know you need to go higher than the target to get it to catch up with you, and vice-versa, and I also know you need to match the targets inclination, but other than that, I\'m clueless. Can someone give me a step-by-step guide as to how to do this? Link to comment Share on other sites More sharing options...
duckunlimited2 Posted June 26, 2012 Share Posted June 26, 2012 http://kerbalspaceprogram.com/forum/index.php?topic=9726.0 - a table that will tell you when to do a transfer burn at where you have to be to rendezvous successfully; best for satellite rendezvoushttp://kerbalspaceprogram.com/forum/index.php?topic=7138.0 - a step by step guide for any rendezvous - best for bigger orbits like planetary or minmus rendezvoushttp://kerbalspaceprogram.com/forum/index.php?topic=8021.0 - I believe this auto - pilot plugin (mechjeb) can do a rendezvousOr you can do the MacGyver way - set your satellite in a slighty smaller orbit than the other satellites orbit, time warp till they get close (like you can see it close) then point your satellite at it and RCS towards it Link to comment Share on other sites More sharing options...
maltesh Posted June 26, 2012 Share Posted June 26, 2012 Note that the docking will only really last as long as you\'re still playing the ships in the current version; When you switch to something that isn\'t in the same 2.5 km physics sphere, or if you warp faster than 2x, they\'ll pass through one another and disengage. Link to comment Share on other sites More sharing options...
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