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The Evil Space Consortium in picture!


Madscientist16180

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So, there we go, my first post about my program!

The name is kind of a joke for one of my friend who is a bit of a conspirationist, so i created this program, and named everything in conspiracy inspired ways.

Since i joined the forum recently, i only really started taking screen shots, not really needing them before. I'll post a few pics, those craft all work pretty well, but i feel i tend to built way to heavy and expensive, so any input is welcome.

It gotta be said that when i restarted the game for this career, i went into "mods mode". I played mostly vanilla except for engineer and alarm clock before, and decided to make an install for a moded game. not all i use i find so useful, and maybe there is jewels yet undiscovered in the enormous mod list offered for this game.

Here is a list of what i use at the moment:

  • Toolbar
  • BDarmory (that one only use is creating interest for the game with my son)
  • Chatterer
  • Docking port aligment
  • KAS
  • Engineer
  • Kerbal joint reinforcment
  • KIS
  • Kopernicus
  • KWRocketry
  • Magic smoke industries
  • Near futur everything
  • TAClife support
  • Alarm Clock
  • Tweakscale (that one feels like cheating to me lol)
  • Ubiowelding (Kinda limited, but i think it's useful to create big structural part that are just 1 part on your count)

I'm very unused to modding games, and only started this career a few days ago, so here again any comments are more than welcome, maybe some thing in there should not be together for one reason or another, lol. And any good, balanced mods you want to advertise i want to know about! :P

Only cause i think it's a cute shot, here is the Chemtrail XIIV, gently landing Jebediah on the Mun. That design is symptomatic of my too big tendency. It do it's job pretty well, but i really think i could do much more work out of the same amount of fuel. The goal was to obtain a large landing "pad" that would be stable, this thing can land on pretty steep slopes if i keep pushing down with the RCS. But no EVA in those condition, as i need to keep controlling the vessel or it quickly tip over.

Am5lRs0.png

 

Second is my first (in this career) Mun station. I normally try to go to Minmus first, but the contract was lucrative. I present you the Munchurian Laboratory.

H4Bid1Q.png

The big module is a temporary addition to house the 12 kerbals the contract was asking for, i suspect it to be the reason why my station is always rotating on it's longitudinal axis, making docking a pain. It'll stay there till i got enough experiment to bring back to Kerbin, never to be seen again.

As far as design is concerned, i normally wait further along the tech tree to built stations, so this on is kinda lacking in advanced part, simply cause i had no access to them at this precise point. Yet, my construction normally look a lot like this, just with better all around parts. Yet, those big caseless solar panel looks kinda nice.

Just for the fun of it, here is Caldrun Kerman on a space walk around the Munchurian Lab.

SMcfNaU.png

 

I look forward your comments on my little space program :)

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