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KAS/KIS Unlinked Linked Struts


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So driving a vessel close (2.2km unpack distance) to another vessel slowed the game down really badly. Turns out I could neither quicksave nor change the vessel nor go to the space center without losing progress (if at all). Opening the log file I read about 8 MB of this

[LOG 20:24:40.838] [KAS] OnSave(Core) Fixed joint detected, saving info...
[LOG 20:24:40.838] [KAS] OnSave(Core) Saving breakforce from saved : 600
[LOG 20:24:40.838] [KAS] OnSave(Core) Fixed joint detected, saving info...
[LOG 20:24:40.838] [KAS] OnSave(Core) Saving breakforce from saved : 600


So even though I undocked the vessel from the mothership the KAS struts I used for stability during transportation - for some reason - had not been unlinked.


Solution was pretty easy: Took an engineer and unlinked the "linked" struts in EVA and detached them (safe is save, you know?). All issues have been solved...


Pro: Easy solution


Con: You need an engineer in EVA. Otherwise fidling around with the savefiles might solve this issue as well...


Anybody ever encountered something similar?

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  • 2 weeks later...

Episode 2 happened just today:

Tried to dock a vessel with another vessel, however, both vessels were still linked by KAS/KIS struts. During final approach the target randomly accelerated, changed position (simply disappeared and moved to another nearby position). Docking really is impossible in that situation. Solution is the same as described above: Unlink the linked struts in EVA - everything worked fine then...

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It actually works quite fine - most of the time. Those two incidents were the only incidents I had with that mod in a sh*tload of hours of gameplay, so I'd recommend that mod. It helps quite a lot to stabilize your vessels you assemble in orbit. However, when undocking make sure the struts have been removed by the game. I guess all that bugs occured due to a corrupted savefile...

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