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First mod released - Disaster


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Well I did it. I made my first mod. I was all happy and then found out people couldnt find the parts in the VAB. Apparently model.mu paths are defined right inside the model itself and that is what caused the problem.

I took over development of a mod and the original author uses the path GameData/Nebula/texture. I wanted to use my own folder names like the name of my aerospace company (ficticious of course) called GAS. GameData/GAS/texture failed to work. My theory is that the original models pre-define what folders they will be in. Now I have a mess on my hands. I have to use NEBULA as the folder for now untill I can find a magic trick?

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It's all part of the cgf, you define the path to your .mu file with :

MODEL
{
   model = your path to your .mu
}

in your mod, the cgf indicate this:

MODEL
{
   model = NEBULA/decals/decal
   position = 0.0, 0.0, 0.0
   scale = 1.0, 1.0, 1.0
   rotation = 0, 0, 0   
   texture = decal, NEBULA/decals/textures/dcl
}

model = NEBULA/decals/decal

try to change it to 

model = GAS/decals/the .mu file

that should do the trick.

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23 hours ago, Hary R said:

It's all part of the cgf, you define the path to your .mu file with :


MODEL
{
   model = your path to your .mu
}

in your mod, the cgf indicate this:


MODEL
{
   model = NEBULA/decals/decal
   position = 0.0, 0.0, 0.0
   scale = 1.0, 1.0, 1.0
   rotation = 0, 0, 0   
   texture = decal, NEBULA/decals/textures/dcl
}

model = NEBULA/decals/decal

try to change it to 

model = GAS/decals/the .mu file

that should do the trick.

I will try this when time alotts  , thanks!

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