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My first mun capable ship, plus a lil more.


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Hello everyone, after just purchasing and downloading this amazing game I took a few hours out of the last few days to tinker with my first mun capable attempt in a sort of apollo style approach. I have been working my way up learning how most of the parts interact and behave and have come up with this:

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However unfortunately I have yet to make it to the mun yet, I have orbited past it, and minimus before orbiting back past them again before my fuel ran short. I have the capabilites of making it to the mun just not the experience of plotting the course.

And a few action shots where I forget to turn on the sas as I lift off and it erupts into a lovely fireball.

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Mun orbits counter-clockwise. Try and aim a quarter-turn ahead of where it is at the moment to have a better chance of contacting it.

You can get there with much, much, much less fuel, but I\'m sure you\'ll tune it better with practice.

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I have started glancing at some of the ships in the repository and it seems I have gone a bit overboard with the fuel. I find it slightly funny that I did not run into a ship more efficient in my smaller trial runs. :o. But I do like my rocket, it just feels epic when all of those rockets ignite and fall away.

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I have started glancing at some of the ships in the repository and it seems I have gone a bit overboard with the fuel. I find it slightly funny that I did not run into a ship more efficient in my smaller trial runs. :o. But I do like my rocket, it just feels epic when all of those rockets ignite and fall away.

Look for a sweet spot in number of engines vs number of fuel tanks. Your engines do low force for a long time -- i.e. most of your fuel is wasted barely hovering in place. You want higher force, for a shorter time -- so increase the number of engines without increasing the amount of fuel.
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My rocket does sit on the pad for a long time, but those turbo jet engines do get me into the upper atmosphere on just the one tank they all have apiece. On another note, I have been working on a spacefighter:

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However unfortunately it is not very stable:

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It seems the spaceboosters nick the ground on take off causing a chain reaction that causes the nose to dip down taking out the cockpit, yet somehow perserving the ship. I don\'t know if it is see able in the picture but in game I watched as the plane boosted off wildly into the bright blue sky.

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Spaceplanes are hard :D None of mine really work either.

Try to get all your engines in a line. You have some engines pushing from above, trying to make it tilt down, and some pushing from below, trying to make it tilt up, which is a tricky kind of balance. If they\'re all pushing from the middle it doesn\'t matter.

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The ones strapped to the underbelly are dead weight, they don\'t fire until stage two, after which they as a bonus decouple! However the added weight makes me wonder if it can fly, the test version doesn\'t have the liquid engines nor their added weight of fuel.

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