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Whats the limit of polygons and texture size?


Dani-Sang

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Currently I\'m working on my parts and I\'m carefull with my polygons. I\'m making mostly small parts and solar panels. But my question is, how many polygons is a safe bet?

I made one object which had 800 polygons and can easily reduce it toward 400 and maybe less. But then I realized some people had models here and there beyond 1000 polygons for a single object. What would the devs like to see as standard?

And what about the amount of objects? With animations you need to have more objects, but what is the max limit?

Also, I presume that 1024x1024 is max for a texture?

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All I can say is that the stock rocket, no matter how huge, has a negligible impact on my FPS. When I add like 10 trusses from Robotics, the thing becomes unplayable. In general, I find most mods to be suffering from 'I got an uber gaming computer lol' syndrome : (

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