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Ambient Occlusion?


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This is how I do it - maybe not the correct way - but pretty good nonetheless:

Do your AO bake on a white, matte, claylike material (default white minus specularity low intensity I guess).

Open your texture in Gimp.

Open your AO Map in Gimp and paste it onto a layer above your texture.

Set the AO layer to multiply.

Does an amazing job adding that finishing touch! Like I said, maybe not the right way, but it certainly looks good (imo).

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This is how I do it - maybe not the correct way - but pretty good nonetheless:

Do your AO bake on a white, matte, claylike material (default white minus specularity low intensity I guess).

Open your texture in Gimp.

Open your AO Map in Gimp and paste it onto a layer above your texture.

Set the AO layer to multiply.

Does an amazing job adding that finishing touch! Like I said, maybe not the right way, but it certainly looks good (imo).

Thank you so much! If anyone has the proper way to do this, please tell me how!

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