Jump to content

Removing Kerbals without killing them


Guest

Recommended Posts

I want to be able to remove Kerbals entirely without having them appear as KIA.  I'm currently using .die() for it, but it lists them as KIA.  Is there any way to completely remove them from existence?

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...