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How do I apply Tweak scale to a part?


Rushligh

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You can try something like this should add tweakscale to all parts

SCALETYPE
{
    name = TweakScale
    freeScale = false
    scaleFactors = 0.25, 0.35, 0.5, 0.7, 1.0, 1.4, 2.0, 2.8, 4.0
    scaleNames = 25%, 35%, 50%, 70%, 100%, 140%, 200%, 280%, 400%
    defaultScale = 1.0
}

@PART[*]!MODULE[TweakScale]
{
     MODULE
    {
        name = TweakScale
        type = TweakScale
        defaultScale = 1
    }
}

 

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Well, i'm looking to add it to a specif part, or a set of parts. (more specifically all the OPT hulls and MK2 fuselages)

Some of the parts i have already have Tweak scale built in, some using a Module Manager patch like that one to apply tweak scale retrospectively to that and other packs.
I already HAVE tweakable everything installed, but it only affects stock parts...
is there a way to target a specif folder and apply tweakscape to all parts in the given folder? or specify the parts in another CFG without making a mile ling list?

Tweakscale confuses me because of the variation of its coding... all the TS modules look different to me.

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I'd start with the Module Manager syntax

It is documented in the handbook on the Github page and in the Module Manager form thread

I have done one or two things, but essentially it is a programming language for modifying the .cfg files and it can look a little frightening. I think there are ways to do what you ask. If I am reading the Github syntax page correctly, picking a sub-directory of GameData is a "needs" option, and then you would use a wildcard for the part-name, which would add something to all the parts in a set.

I think.

I have too much blood in my caffeine-stream...

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Thanks, i'll take a look in a bit.

15 hours ago, Wolf Baginski said:

I have too much blood in my caffeine-stream...

I know the feels. I work at a coffee shop. when im at the espresso machine its always "one of the drink, one for me, one for the drink one for me..."

 

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