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customisable parts in game for unique designes.


Rushligh

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so, upon reading this thread, i came up with an idea.

Is it possible to make a part that works like the fairing does: but has attachment points at both ends? im thinking a part that, (for simplicity sake lets say 1.25/1.25) you can set the length and size of each end? if so could one in theory make it asymmetric, move the non-fixed end arround the XYZ axis and have it generate a curved connection between the two anchor ends?
 

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26 minutes ago, Rushligh said:

so, upon reading this thread, i came up with an idea.

Is it possible to make a part that works like the fairing does: but has attachment points at both ends? im thinking a part that, (for simplicity sake lets say 1.25/1.25) you can set the length and size of each end? if so could one in theory make it asymmetric, move the non-fixed end arround the XYZ axis and have it generate a curved connection between the two anchor ends?
 

Procedural parts does this.

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the procedural parts pack does a very simplified version of what im looking for...

imagine that same thing but with options for a mk1-mk2, mk2-m2, mk2-j, j-mk4, j-mk3, etc.

and the added ability to off-set the free end along the x/y/z axis relative to the part to make curved parts. off-setting it would cause the end to rotate an appropriate amount for the curve. To return it you'd use another connector so make an "s" shape. get where i'm going with this?

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