Jump to content

PartTools_AssetBundles


heliobyte

Recommended Posts

it's for compiling assetbundles when you release assets. new way for KSP to load game files. It's not required at the moment, you can still do fine with just parttools legacy. PartTools_AssetbBundles does come with newer Unity 5 shaders which is worthwhile to get familiar with.

modders still trying to figure out how exactly to build assetbundles.

Link to comment
Share on other sites

More or less the same question here, after opening the package I have two scripts to add as components, none of them shows a "write" button like before.

:( wanna try my useless fuel tank.

EDIT: Unity 5.3.4f1 (64-bit) here

Edited by Sobas
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...