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Moho party!


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This challenge probably is not that hard so that is why it is called Moho party not Moho challenge... and I like typing Moho. But the last part of the challenge may give you a heart attack from too much AWESOME! (or rage I can't tell)

super easy: get 5 kerbals to Moho then, PARTY!!!

easy: get 10 kerbals to  Moho and then, crash them into the sun after partying poor kerbals ;.; 

medium: get 10 kerbals to Moho with 2 rovers (the designs of the rovers is up to you) and drive around make sure to bring ramps for the rover so you can have fun jumping up way in the atmosphere and probably  killing some kerbals :(

hard: get 15 kerbals to Moho with 2 rovers and crash the rovers into each other with the other kerbals watching then if any of the two rover drivers died give them a proper funeral ;.; (just get a coffin to moho and land it by the kerbals done!)

why am I still playing this game super hard difficulty: get 25 kerbals to Moho with 5 rovers and a disco floor (make sure that the disco floor lights up!) and all 25 kerbals have to be able to stand on the disco floor (it doesn't matter if they can't move)then, you can truly PARTY!!!!!!

no mods that add parts or change the game you can have kerbal engineer and stuff like that and no cheats so get your fingers off alt f12 right now!

 

 

 

 

Edited by llamatron
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25 Kerbals, 5 rovers, and a disco dance floor to Moho, stock mission.

Couldn't fit them all on the dance floor, as the Kraken flipped the floor over for no apparent reason once 6 were in place.  The rest have retreated to the party bus.

 

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12 hours ago, llamatron said:

good try sorry that the kraken got in the way  :0.0:

Don't worry, it's still a party.  Maybe even more so since their dance floor is hopping!  Literally.  Hopping.  And they can't seem to catch it.

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10 hours ago, Jetski said:

Don't worry, it's still a party.  Maybe even more so since their dance floor is hopping!  Literally.  Hopping.  And they can't seem to catch it.

that may actually be cooler than the party itself!

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21 hours ago, Xyphos said:

I've been trying for 3 days now to land something on Moho, that 4000+ dV insertion burn plus controlled decent is a real PITA to manage.
 

Do the initial burn very close to kerbin (high TWR helps), then use nukes in asparagus staging to get inclination matched in deep space. Try to meet moho at highest point of its orbit. Use transfer window planner if it's not making sense.  If you and Moho are going the same way, matched inclination and direction, braking burn can be as little as 1200. If asparagus is a headache try a pull dragger-a lander with 4 engines waaay out to the sides, and a string of fuel cans with docking ports towed behind dropped 1 by 1 as they empty. By the time you use them up, left with a high TWR lander with a single fuel can. I thought I invented this, only to find its a thing lol

Edited by Jetski
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Moho 1 and 2 are launching tomorrow. So I need to send those. Then all the Kerbals. Lots of transfer windows FTW!!!

21 hours ago, Xyphos said:

I've been trying for 3 days now to land something on Moho, that 4000+ dV insertion burn plus controlled decent is a real PITA to manage.
 

Here, use This.

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1 hour ago, max_creative said:

Moho 1 and 2 are launching tomorrow. So I need to send those. Then all the Kerbals. Lots of transfer windows FTW!!!

Here, use This.

I already know about transfer window, in fact I've gotten good at eye-balling transfers without needing the planner.
the real problem I'm having is:

  1. The awesome party machines as payload
  2. 1000+ dV final controlled decent (slow burn)
  3. 4000+ dV insertion burn
  4. 2000+ dV ejection burn (plus course corrections)
  5. 4000+ dV to LKO

that's over 12k dV in one rocket!
this rocket is one ridiculously huge MOHO, even in asparagus stages.

Edited by Xyphos
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16 minutes ago, Xyphos said:

I already know about transfer window, in fact I've gotten good at eye-balling transfers without needing the planner.
the real problem I'm having is:

  1. The awesome party machines as payload
  2. 1000+ dV final controlled decent (slow burn)
  3. 4000+ dV insertion burn
  4. 2000+ dV ejection burn (plus course corrections)
  5. 4000+ dV to LKO

that's over 12k dV in one rocket!
this rocket is one ridiculously huge MOHO, even in asparagus stages.

How heavy was it on the pad?

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On 3/31/2016 at 6:20 PM, Jetski said:

25 Kerbals, 5 rovers, and a disco dance floor to Moho, stock mission.

Couldn't fit them all on the dance floor, as the Kraken flipped the floor over for no apparent reason once 6 were in place.  The rest have retreated to the party bus.

Jiminy Crickets.  Did you play some System of a Down during that launch?

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5 hours ago, max_creative said:

How heavy was it on the pad?

 

The landing stage is 350 tons; I know that's freakin heavy for a Moho trip, but it can't be helped, you'll see... (if I ever land...)

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6 hours ago, Jetski said:

Remember, only the first half needs to be high-TWR Chem rockets. A Rhino stage above a mammoth stage did it for me. The rest is nukes and long burns with LF, my TWR was maybe .2 at best

once again, the ejection isn't the problem; it's the 4000+ dV insertion burn.
you cannot do a 4000+ dV insertion burn in less than 25 minutes (the time it takes to fly-by Moho) with nukes and a 350 ton payload.
it aint gonna happen. this means, you need a high TWR chemical rocket for that, which makes your middle stage look like a kerbin lower-stage
and that means your kerbin lower-stage looks like a giant heaping mass of struts with a handfull of rockets attached.

*sigh* you'll see, guys.... if I can just get this thing to land without crashing or flying past....

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You don't need high TWR at moho to stop, although it helps. You CAN have a 1200 dV insertion burn by matching inclination in deep space and meeting Moho at its highest point away from the Sun. Also you can start burning outside Moho SOI. 

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NO. I absolutely HATE nerva engines. there is NO way I'm going to be able to run KSP for 5 hours straight on my laptop for a single maneuver node. it's just NOT happening. take that idea and bury it.

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12 hours ago, Xyphos said:

NO. I absolutely HATE nerva engines. there is NO way I'm going to be able to run KSP for 5 hours straight on my laptop for a single maneuver node. it's just NOT happening. take that idea and bury it.

Now that's a different issue :)  Ion or nervas can be frustrating for very long burns, although physics warp x4 helps if your ship can handle it.  Rhinos all the way for you sounds like. Best of luck 

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I just tried your plane inclination and apoapsis intercept, no luck, still has a 3200 dV insertion burn, after wasting 1200 dV on the plane change.
I think I'll just stick to the direct transfer, but still need to work out the 4000 dV insertion.

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