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The High G Challenge! Kill yer Kerbals, get a badge!!


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1 minute ago, KSP Bro AE said:

According to Section 1 Subsection 5 Paragraph 5 Line 3, kebals can not be deliberately killed or injured unless in the name of science

But, to quote Section 234, Subsection 19, Paragraph 4, Line 17, if they have signed up for the mission, they place all liability on themselves 

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Just now, EVA_Reentry/Strangelove II said:

But, to quote Section 234, Subsection 19, Paragraph 4, Line 17, if they have signed up for the mission, they place all liability on themselves 

You forgot to mention that in the very same line, it says "unless they wanted to be killed in the name of science"

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welp

elcVVAB.png

i borked it

In case you can't see it, that's 55674  G's.

I calculated this to be 10531687.5 points. This included a Laythe and FAR multiplier. I was going 150+ km/s, but since it crashed I didn't really record the exact speed so for the speed bonus I just assumed 120 km/s.

I might try this again to see if I can break the record.

Edited by teag2
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  • 2 weeks later...

Crashing things into Laythe, hm? I'm an expert!
I actually do have a trick up my sleave, though. In this video, you'll see ridiculous accelerations caused by a hidden feature which allows you to go straight from space to the lower atmosphere of a planet. I love it, and scincerely hope Squad isn't listening right now.... If you are, Squad, there's like 20 less awesome bugs I'd love squashed first! :D
I couldn't get F3 to work, so I just did acceleration the old fashion way.

The video explains the setup best, but here's the point layout:

gForce = (1g/9.8ms^-2) x (SpeedChangePerFrame/PhysicsStepTime) .. We then lower to the nearest multiple of 3 for scoring.
(No cheats x Laythe x EVA ) x ((50pts/3g) x ( gForce - 3g)   +  (20pts/25mps) x starting speed ) + 100pts Vid! + 50pts cause it's low - 2000pts for using a ship christened the "Untitled Ship 6".

Atmosphere skip
SpeedChangePerFrame: 97275-20487 = 76788m/s
gForce: (1/9.8)*76788/.03 = 261184g ~~> 261183g
points = (2*2.5*1.5)*((50/3)*(261183 - 3) + (20/25)*20475) + 100 + 50 - 250 = 32770250 points
261,184g acceleration -> 32,770,250 points


Safe Return
SpeedChangePerFrame: 20487-1027 = 19460m/s
gForce: (1/9.8)*19460/.03 = 66190g ~~> 66189g
points = (2*2.5*1.5)*((50/3)*(66189 - 3) + (20/25)*20475) + 100 + 50 - 250 = 8396000 points
66,190g acceleration ->  8,396,000 points

   Now at this point, points are about as meaningful as they are on who's line is it anyways. They're awesome and I want them, but the actual value is silliness. The point is, we crashed things into other things in a creative and spectacular way! And also, Kerbals can survive 66,000g acceleration and laugh it off. I'll admit, I'm feeling a bit jealous.
   Did I hear badges? :)

   Carl

 

 

Edited by Cunjo Carl
A value was missing units D:
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3 minutes ago, Cunjo Carl said:

Crashing things into Laythe, hm? I'm an expert!
I actually do have a trick up my sleave, though. In this video, you'll see ridiculous accelerations caused by a hidden feature which allows you to go straight from space to the lower atmosphere of a planet. I love it, and scincerely hope Squad isn't listening right now.... If you are, Squad, there's like 20 less awesome bugs I'd love squashed first! :D
I couldn't get F3 to work, so I just did acceleration the old fashion way.

The video explains the setup best, but here's the point layout:

gForce = (1g/9.8ms^-2) x (SpeedChangePerFrame/PhysicsStepTime) .. We then lower to the nearest multiple of 3 for scoring.
(No cheats x Laythe x EVA ) x ((50pts/3g) x ( gForce - 3g)   +  (20pts/25mps) x starting speed ) + 100pts Vid! + 50pts cause it's low - 2000pts for using a ship christened the "Untitled Ship 6".

Atmosphere skip
SpeedChangePerFrame: 97275-20487 = 76788m/s
gForce: (1/9.8)*76788/.03 = 261184g ~~> 261183g
points = (2*2.5*1.5)*((50/3)*(261183 - 3) + (20/25)*20475) + 100 + 50 - 250 = 32770250 points
261,184g acceleration -> 32,770,250 points


Safe Return
SpeedChangePerFrame: 20487-1027 = 19460m/s
gForce: (1/9.8)*19460/.03 = 66190g ~~> 66189g
points = (2*2.5*1.5)*((50/3)*(66189 - 3) + (20/25)*20475) + 100 + 50 - 250 = 8396000 points
66,190g acceleration ->  8,396,000 points

   Now at this point, points are about as meaningful as they are on who's line is it anyways. They're awesome and I want them, but the actual value is silliness. The point is, we crashed things into other things in a creative and spectacular way! And also, Kerbals can survive 66,000g acceleration and laugh it off. I'll admit, I'm feeling a bit jealous.
   Did I hear badges? :)

   Carl

 

 

Wow!

Yes, badges. All the badges/

Also, EVA multiplier (2x)?

Badges will be made 

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1 hour ago, EVA_Reentry/Strangelove II said:

 

Also, EVA multiplier (2x)?

 

Yep! Got the EVA multiplier, but I think you listed it as 1.5x, Thanks for the challenge, it was a fun way to be silly. I'm still hoping to see someone drop a base into Jool.... Points aside, it would look awesome.

.I just noticed you mentioned no interplanetary trajectories? If so, mine's out! I was going like 20km/s.... but isn't that the point? Hm. What's the call?

Oh, and here's the craft files. I just packaged the whole save file incase someone wanted to play with the quicksaves. Should be the 5-6 highest numbered ones.
https://drive.google.com/open?id=0B6WH1Dzyx70TeXA5NEhETmRKQ1U

Cheers!

Edit: Come to think of it, pretty much everyone is going waaaay faster than escape velocity. Interplanetary trajectories should probably be considered par for course, eh? In any case, thanks again for the challenge!

Edited by Cunjo Carl
Additional thought. Avoiding dreaded doublepost.
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On 1/5/2016 at 2:13 AM, Cunjo Carl said:

Crashing things into Laythe, hm? I'm an expert!
I actually do have a trick up my sleave, though. In this video, you'll see ridiculous accelerations caused by a hidden feature which allows you to go straight from space to the lower atmosphere of a planet. I love it, and scincerely hope Squad isn't listening right now.... If you are, Squad, there's like 20 less awesome bugs I'd love squashed first! :D
I couldn't get F3 to work, so I just did acceleration the old fashion way.

The video explains the setup best, but here's the point layout:

gForce = (1g/9.8ms^-2) x (SpeedChangePerFrame/PhysicsStepTime) .. We then lower to the nearest multiple of 3 for scoring.
(No cheats x Laythe x EVA ) x ((50pts/3g) x ( gForce - 3g)   +  (20pts/25mps) x starting speed ) + 100pts Vid! + 50pts cause it's low - 2000pts for using a ship christened the "Untitled Ship 6".

Atmosphere skip
SpeedChangePerFrame: 97275-20487 = 76788m/s
gForce: (1/9.8)*76788/.03 = 261184g ~~> 261183g
points = (2*2.5*1.5)*((50/3)*(261183 - 3) + (20/25)*20475) + 100 + 50 - 250 = 32770250 points
261,184g acceleration -> 32,770,250 points


Safe Return
SpeedChangePerFrame: 20487-1027 = 19460m/s
gForce: (1/9.8)*19460/.03 = 66190g ~~> 66189g
points = (2*2.5*1.5)*((50/3)*(66189 - 3) + (20/25)*20475) + 100 + 50 - 250 = 8396000 points
66,190g acceleration ->  8,396,000 points

   Now at this point, points are about as meaningful as they are on who's line is it anyways. They're awesome and I want them, but the actual value is silliness. The point is, we crashed things into other things in a creative and spectacular way! And also, Kerbals can survive 66,000g acceleration and laugh it off. I'll admit, I'm feeling a bit jealous.
   Did I hear badges? :)

   Carl

 

 

You beat me (14 million points) with 32 million points :P

I'll have the second place, I'm not really moody for now because SQUAD updates patches so fast that almost all modders missed the 1.1.1 patch to update
(1.1.2 is only one day after 1.1.1). I may retry after I've got enough free time.

P.S. How did you made a hyperbolic entry to Kerbol system? Epoch editin'? *checks wiki* Mean anomaly at epoch editin'? Or just ludicrous delta-V?

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15 hours ago, Anbang11 said:

SQUAD updates patches so fast that almost all modders missed the 1.1.1 patch to update

(1.1.2 is only one day after 1.1.1). I may retry after I've got enough free time.

P.S. How did you made a hyperbolic entry to Kerbol system? Epoch editin'? *checks wiki* Mean anomaly at epoch editin'? Or just ludicrous delta-V?

 

I was totally blindsided by the 1.1.1 and 1.1.2 patches as well! I made some big improvements on an already-cool race-to-space ship one afternoon, then the game crashed and got patched so I had to re-tune it (deadly wiggle krakens), and then the game suddenly crashed and got patched again delivering more krakens so I said forget it! I'm curious, how does skipping over a patch affect you as a modder? Though unexpected patches can be obnoxious, I'm really happy squad is still taking the time to improve the game.

Hyperbolic entry to Kerbol, as in from the Jool SOI? That's just from passing through the SOI unpowered, so I'm not quite sure what you mean. The launch, however, had outlandish amounts of deltaV. It was a cluster ship called the Everywhere Goer, two of which can get you to and from everywhere but Eve. Just for kicks and giggles, here's the ship launching: http://www.youtube.com/watch?v=kz19G9B2zRU&t=76m3s, and here's the 'technique' used to make it encounter a chosen Joolean satellite (including Laythe head-on)  http://www.youtube.com/watch?v=kz19G9B2zRU&t=282m3s . Used for pure deltaV on the center ship, I think the everywhere goer has about 20km/s, which is silly, and perfect for this endeavor!

I hope you do give it another go, I'm interested just how far the acceleration can be pushed!

 

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