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Multiplayer "logic"


Warzouz

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4 minutes ago, AbacusWizard said:

I have no interest in dogfights and little interest in jointly building stations, but where I think multi-player could really shine is allowing players to control multiple ships at once. Consider, for instance, the following rescue scenario:

Jeb is on the planet surface and his lander has enough fuel to launch into a suborbital trajectory, but not enough to get to orbit.

Val is in orbit with the mothership that has plenty of fuel, but engines too weak to land and take off again.

Solution: Jeb launches into a wide suborbital trajectory while Val maneuvers onto an intercept course at Jeb's apoapsis. When the lander and the mothership are close enough, Val slows down the mothership to match Jeb's speed (putting the mothership temporarily onto a seemingly fatal suborbital trajectory). Jeb bails out from the doomed lander and EVA-jets over to the mothership and gets on board. Val turns the mothership prograde and fires the engines to return to a safe orbital trajectory.

Of course, this requires careful calculations and absolutely precise timing... AND the ability to have two vessels being controlled at once! Perfect scenario for multiplayer.

Since you have only one brain, one pair of hands, one keyboard and one mouse you'll still be effectively controlling only one 'craft' at any one time. How is your idea different from the current method of switching between 'craft'?

Sure, multiplayer would be a great addition to KSP but it can only ever really function on small scale with only a hand full of players connected. With too many people connected getting consensus on time warp will be impossible. All time warp decisions must be unanimous.
But adding multiplayer now is a waste of time and resources. Get the game finished first, then add fancy features like multiplayer. In order to run first you must learn to walk. Currently KSP is still crawling.

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46 minutes ago, Tex_NL said:

Since you have only one brain, one pair of hands, one keyboard and one mouse you'll still be effectively controlling only one 'craft' at any one time. How is your idea different from the current method of switching between 'craft'?

Yes; that's exactly why multiplayer would be necessary for this rescue technique. One player controls Jeb's lander while another player controls Val's mothership at the same time.

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1 hour ago, AbacusWizard said:

Yes; that's exactly why multiplayer would be necessary for this rescue technique. One player controls Jeb's lander while another player controls Val's mothership at the same time.

Ah, OK. That explains. I misunderstood. I thought you wanted to use MP to control two craft at the same time yourself.

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