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Access to custom .cfg files


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Good Morning.

say, i have a <unknown_file_name>.cfg file that contains

MyModule {
	name = Nice name // custom name
	
	SubModule {
		name = Nice name for SubModule 1 // Name for the submodule
	}
	SubModule {
		name = Nice name for SubModule 2 // Name for the submodule
	}
}

my question is: How do i access those information in the c# code of my plugin, without knowing the name of the config file this code is in? I know that my config file is recognized by the game, it is listed in the log file, but i could not find out yet how to access those information in order to process them from within my plugin.

I already managed to manipulate the persisent save files and another .cfg file with a fixed name that I can access directly (using the ConfigNodeStorage code from TriggerAu). Is there a generic way to parse config files for code to "feed" them into my plugin?

Thanks.

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