Jump to content

solar orbit rescue / interplanetary travel tips


Recommended Posts

Hi All

Long story short, back when I started playing KSP in v 0.22 I got some Kerbals stranded in solar orbit (primary mission objective was - "how high will this one go..."). I've always had in mind to rescue them and now I have got some more experience and a limited amount of skill, I'm going to give it a go.

My question is really - does anyone have any tips for efficiently getting from one solar orbit to another and making a rendezvous with another object (bearing in mind I'm not aiming at something with any gravity so will have to do all the braking with the engines)?

Thanks

 

Link to comment
Share on other sites

If you can do a rendezvous in Low Kerbin Orbit(and if you can't do that yet, you should obviously practice there first), then it's the exact same process to do it in orbit around the Sun.  Obviously, the speeds involved will be a bit higher and the orbital period is much longer, so make sure you're launching at the right time so that you end up in the same orbital plane(since the other mission launched from Kerbin as well, I'd assume there won't be too much of an inclination difference anyway) and as close to the same point in the orbit as possible.  Then just do a normal rendezvous.

Link to comment
Share on other sites

As Hodari said, exactly.

Your original post actually quite clearly states the main issue: your target has no gravity so everything has to be done with engines. Therefore, unlike a planetary intercept, it really matters a lot what sort of angle you have as you meet your target orbit. If your rescue ship comes in on a slow elliptical orbit while the target is ciruclar, you'll have a huge difference in velicity and it will be extremely expensive. So yeah, try to make the encounter gentle... it doesn't cost much to set up (except in Kerbal time) but the end result can make a huge difference.

Link to comment
Share on other sites

For interplanetary intercepts, the big thing to look at is where the ascending / descending nodes are with respect to your close encounter point. The encounter will never be close unless that node is right at your intercept point. Even a .1 degree difference in inclination will result in no encounter except at the ascending / descending nodes.

The second thing to watch out for is that a slight difference in orbit (e.g you cross your target's orbit) will result in a large difference in encounter velocity, and it will cost you a lot of fuel to match the target's orbit, so try your best to get the orbits to just barely be touching each other if possible. If you're in a rush then this might not be possible.

The final thing to note is that your encounter distance can be in the thousands of kilometers and still be successful. You simply need to pay attention 1-2 hours before the close encounter, and push the retrograde velocity marker toward the target retrograde as soon as you notice it diverge.

Link to comment
Share on other sites

  • 1 month later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...