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Help with making a kopernicus planet use my own surface textures


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Hello I am attempting to add my own planet into the game using kopernicus. But i ran into a issue were it will use my textures while zoomed out but now while on the surface or zoomed in closer. Here is a example:

 

 

The first one is zoomed out all the way and has the textures i want to use. But the second one is when you zoom in or are on the surface and are not the textures i would like to use.

Spoiler

@Kopernicus:AFTER[Kopernicus]
{
	Body
	{
		name = Roypra
		Debug
		{
			exportBin=true
		}
		Template
		{
			name = Ike
		}
		Properties
		{
			description=This planet is known to mess with GPS and tracking devices due to its really ruff terrain. DONT TRUST YOUR ALTIMETER!
			sphereOfInfluence=70000000
			rotationPeriod=21600
			radius=145326
			geeASL=0.11296
			
			biomeMap = AdvancedExploration/Moons/Roypra/Textures/Roypra_Biomes.dds

            Biomes
            {
                Biome
                {
                    name = Biome1
                    value = 0
                    color = #1c2019
                }
				 Biome
                {
                    name = Biome2
                    value = 0
                    color = #72815f
                }
                Biome
                {
                    name = Biome3
                    value = 0
                    color = #000000
                }
            }
            ScienceValues
            {
                landedDataValue = 15
                splashedDataValue = 13
                flyingLowDataValue = 10
                flyingHighDataValue = 9
                inSpaceLowDataValue = 8
                inSpaceHighDataValue = 6
                recoveryValue = 8
                spaceAltitudeThreshold = 150000
            }
		}
		ScaledVersion
        {

			Material
			{
				texture = AdvancedExploration/Moons/Roypra/Textures/Roypra_color
				normals = AdvancedExploration/Moons/Roypra/Textures/Roypra_normal

			 }

        }
		Orbit
		{
			inclination = 0
			eccentricity = 0
			semiMajorAxis = 50949348203
			longitudeOfAscendingNode = 0
			argumentOfPeriapsis = 0
			meanAnomalyAtEpoch = 0
			epoch = 0
			referenceBody = Sun
		}
		
	}
}

 

That is my config file. And here are the textures:

 

So basically i just need to figure out how I can set my own surface textures instead of just being able set the height texture.

Edited by Trey2k
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