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How to speed up 1.0.5 KSP startup without removing mods?


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Also, make sure that your mod textures are all converted over to DDS format. The older mods uses TGA, PNG, MBM, etc, which take time to convert on load. DDS uses DXT compression which can be written to memory directly without conversion.

 

Using this tool: https://github.com/Telanor/DDS4KSP/releases

Edited by MainSailor
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