Jump to content

Kerbal Model Culling


Balto-the-Wolf-Dog

Recommended Posts

I use KerbalEyeOffset in a few of my mod's pods, and it seemed previously to 1.1 the parent kerbal was invisible to its camera. Post 1.1 they render and are a bit invasive, particularly as they prevent the use of an eye offset that recedes the eyepoint a little into the actual kerbal, regrettable given the size of kerbal heads. It is admittedly hilarious, however.

e7INz1u.png

Experience their glee (or terror) from within!

Is this intentional, and if it is is there a disable for internal configs or something to that effect? Forgive me if it's been mentioned somewhere else, but I'd rather not skim through volumes of 1.1 general posts.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...