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Comparing v1.1 and v1.05


Wolf Baginski

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I have just been comparing a v1.1 rocket engine with a v1.05 one, two different versions of the same component

There is no obvious difference in the part.cfg

That doesn't hugely surprise me. I probably should do a proper diff-style comparison, but it suggests that if I really want to use an engine from an older mod, I can just go for it. Though I shouldn't really complain if something goes wrong. If a Mod doesn't need a plugin to work. what traps are there besides wheels and landing legs?

And some of the standard plugins, such as KER and Interstellar Fuel Switch, have got their v1.1 upgrade.

So I did some checking on command pods.

The K2 pod, one of those Gemini-style two-seaters, doesn't have any significant changes from the stock Mk1 in the modules it uses and the relevant variables. It's different, because there are differences between the two mods, and I am not sure if the K2 got a full v1.05 update, but it looks as though it would work.

There are some things I am waiting for. If you're using extended life support mods. there are plugins involved, even for something as simple as Snacks, and that maybe explains some of what has and hasn't appeared yet.

I am going to give one or two things a try, because, for one thing, I like the look they have. but I don't quite expect the full Monty from them. But the comparisons I have made are reassuring. I've never compiled a plug-in, and I don't want to diminish the problems in that, but I am feels a lot less worried about when some stuff might appear for v1.1

 

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