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building a walking tank


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Update: It walks. Granted it does so with the grace of a drunken toddler, but it walks. Its easier to control if you use Pilot Assistant to hold pitch and roll. I do plan to work on smoothing out its walking (Both its slow and fast) in the future, but for now I'm happy because it moves without falling over. However it can't use it's fast gear on slopes because that jerks it around enough to tip the whole thing over, so for moving it off the runway I suggest Vessel Mover.

Anyway, pictures of the Mk2.

In general the Mk2 looks better, and will likely be the final look (I still plan on a multiple turret version, don't worry). Any part related changes I make to it from this point on would merely be additional motors if they end up being necessary to smooth out walking. Here's a the download page for it. KerbalX fails to mention it, you'll need IR Sequencer to actually use the honestly rather terrible walking sequences. I cannot stress it enough that this thing is terrible at walking, and it also isn't the final version because of that. I just wanted to share it since it is finally in a somewhat functional state.

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Hmmm, I built this experimental Walker some time ago:

WCcLvkU.jpg

d6Diasq.jpg

qxH8rRa.jpg

It had 8 large bearings, 2 for each leg and used airbrakes as levers to move the legs up and down using the hotkeys, (front left and rear right legs, then vice versa). It did work, kind of. The legs moved correctly but it didn't really seem to move forward, (at least not fast enough for it to go anywhere). Sadly, with the latest update the wheels on the bearings get too stressed and the whole thing falls apart now. It was a fun concept though.

Edited by Redshift OTF
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