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SM2 Shaders? Kopernicus? I can possibly help.


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Are you on the legacy SM2 shaders for performance reasons?  Me too.  I find them terribly dark on Kerbin so I did a little work with Kopernicus.

Interested?

Install Kopernicus and then create a cfg file somewhere in GameData with the following contents:

@Kopernicus:AFTER[Kopernicus]
{
	@Body[Kerbin]
	{
		@Atmosphere
		{
			ambientColor = 0.2431373,0.2509804,0.254902,1
			lightColor = 0.65,0.57,0.475,0.5
		}
		@PQS
		{
			Material
			{
				saturation = 1.25
				contrast = 4
				tintColor = 0.372549,0.372549,0.372549,0.1023529
			}
			FallbackMaterial
			{
				saturation = 1.25
				contrast = 4
				tintColor = 0.372549,0.372549,0.372549,0.1023529
			}
		}
	}
}

This will likely be overly-lightened on the SM3 shaders, this is for people on the legacy unsupported SM2 shaders.

Also, nothing I can find to do anything to the hideously large water texture.  I'll keep digging.

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