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Force normal map


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Hello!
I'm doing a reskin for the MOD Near Future Solar. I would add normal maps in it but apparently it does not have the bump map in model.mu materials.
Already trasformei the map to gray in DDS5nr and renamed to * _NRM.dds but still did not work .

Is there any way to force to add the normal map in the parts?

Sry my google translator :sticktongue:

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Texture references are compiled into the MU file, short of assigning new shaders to the source assets in Unity and reexporting all the parts, your best chances are replacing shaders using plugin. Texture switching plugins like FSTextureSwitch may work, but it's a long shot.

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