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unity default shaders- heat refraction- would it work


amankd

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there is a default texture in unity called "stainedbumpdistort that uses a normal map to distort, much like heat refractioon, how would i go about getting this shader to work in ksp? how can i load it? would it oload anyway?

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you'd need some plugin to load the shader. after that it could work but on a cone shaped mesh attached to the engine. Heat refraction effect are generally post effect shaders, similar to pixel shaders like the stained glass sample shader from unity5, but operate at a different point in the render pipeline.

Edited by nli2work
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10 hours ago, sashan said:

BahamutoD made it work somehow. Unfortunately, he never released it.

 

I really don't understand some devs, I'm one of those who releases every bit of code no matter how unfinished it is so people can mess around with it. 

Edited by Ghosty141
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