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Stock Hovercraft (NEW Hovertank)


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Stock Hovercraft

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So I've been playing around with wheels because are very different from the previous version of KSP. I found that rotation them in a specific way makes them have higher crash tolerance to an extend and lose all of (if not 99.99% of) the friction of the wheel. And the results seem pretty stable and reliable. It can take quite the jumps, even on the mun. I might consider making different versions (like weaponized, sciencified, cargo-transport, etc.). There are two versions of this little 8 crew craft. One made for Kerbin with jet engines:

https://drive.google.com/open?id=0BzxHcRlvkLMQRVdlblV6N3V3bmM

And the second version should work on all airless bodies (barring the ones that don't have decent gravity):

https://drive.google.com/open?id=0BzxHcRlvkLMQYllYSktESy0tVE0

Here is the craft maneuvering as you'd expect a hovercraft to work:

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It even works on weird terrain (and water):

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I do want to note that since there is no friction on the wheels anymore, the craft can just glide sideways:

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Spoiler

And I would like to point out the the CoT and CoM aren't aligned, which may cause some issues on the Mun if you are using full thrust a lot. It shouldn't be noticeable on kerbin.

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Tell any problems you are experiencing any :D

 

EDIT:

Ok, I said I was gonna do more, and so I have (And I'll do even more)

I've created a hovertank. It uses the same hovertank technology but, it also has turrent bearing (this tank version is only for looks, but don't worry, I'm making one with plentiful weapons)

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Download:

https://drive.google.com/open?id=0BzxHcRlvkLMQckxyTUttRTAySzA

Edited by manni01
Added Hovertank
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Its nice to see someone else using this method. It looks really good. How stable is yours?

Often when going over jumps mine looses a wheel. (it has about 30 of them so it has lots of redundancy)

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