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Getting into orbit.


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I been using the Rt10s to get into 'high orbit' as each RT10 can get me to about 19k in alt.

I was wondering two things, how do i orbit Kerbin, and second, what do you guys use to get into orbit, and beyond.

Really wanna discuss ideas for launching a payload of 8 missiles into orbit.

I been messing around and made a missile launching system and decided to make a Kerbin SDI program in my game, using the railguns and missiles.

Sorry if i posted this in the wrong place.

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Orbiting is the art of falling and missing the ground. Literally. You just need enough horizontal velocity (~2300 m/s at 70 km from Kerbin, less higher up). Paying attention to the map view (press M) helps.

My 'serious' designs tend towards small liquid fueled rockets, often using asparagus staging, though silliness/challenges/testing stuff out can result in most-anything being used.

MultifunctionalRocket0133.png

KSO0.png

MinEscFail0.png

min_spec0.png

Probably the simplest approach to a playload is stacks of 4 fuel tanks and an LV-T30 (replace with an LV-T45 in the center). Each stack can carry >3 tonnes to LKO, and they can be spread out radially for greater lift.

fueldepot0152c3.png

fueldepot0152c2.png

MunMonster3CPad.png

SunStrikerOverkill_example.png

SSSTSE6.png

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Neat. Ill give it a try and see what I get. The problem i found testing my own designs is the under powered launch, either sitting on the pad, or not getting high enough the orbit.

I made a 2 stage rocket, and I expect the third stage would be a doubled second stage, using twice the amount of engines and fuel.

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