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Wider contract array


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Here I'm thinking about the general development contracts, e.g. Orbit Kerbin, Orbit Mun, etc.

I often found that the contracts don't keep up with what I want to do. I orbited Kerbin but I didn't get Orbit Mun until after I flew by the Mun. Now I want to land on Minmus but the contract doesn't appear- the guy wants to send me back to Mun instead.

I think that the game should much more aggressively provide contracts for new bodies, so the player has a choice as to where to go and if they can get a contract for it. It's always a bit excrements to do something new but not have a contract for it so you don't get a big reward.

Maybe instead all of the "Orbit Mun" style contracts should just be eliminated and folded completely into the World Firsts thing, so you never lose out by going further than you have a contract for.

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I think (and many others) that programs (implemented in place of strategies) would work best for this kind of thing. Each program would have a bunch of missions/objectives the player could pick themselves. That way the progression would be way better, players could choose their own paths of progression and be free to do whatever they want to do at any time.

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20 hours ago, DeadMG said:

....I think that the game should much more aggressively provide contracts for new bodies, so the player has a choice as to where to go and if they can get a contract for it. It's always a bit excrements to do something new but not have a contract for it so you don't get a big reward....

Do you think this is the case for new players or just for you ?

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