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I quit.


Xyphos

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1 minute ago, The_Rocketeer said:

@Xavven yes indeed, but I can admit that without it actually undermining my point, which is not a luxury you have.

I don't understand how you come to that conclusion. I disapprove of "I quit" posts. You disapprove of people who disagree with "I quit" posts. Both of us make that disapproval known.

I mean, I was just fishing for sympathy for my position, after all. Why can't you be a grown up and give it to me?

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20 minutes ago, The_Rocketeer said:

@p1t1o How is it bad? I mean really, if you disapprove, why the compulsion to say so? It's not productive, helpful or kind, so why can't you resist the compulsion to post that any more than the OP resists the compulsion to vent a little frustration? Hypocrisy everywhere...

Straight back atcha son. And how is it bad? Really? How does this make you feel:

[redacted]

**edit** added the strikethrough because that looks WAY too confrontational, but wanted to make the point anyways.

**edit 2** ah sod it, that was too much, redacted.

Edited by p1t1o
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I don't think anyone is seeing the full scale of this issue:

KSP is one of the (if not the single) most educational games is human history. We have the opportunity to teach an entire generation of Earthlings about rocketry and orbital mechanics. To put the spark of space exploration into the minds of millions of people.

or, if the Devs release too many buggy builds, its toast. 

I don't think too much of an exaggeration to say that entire future of the human race could be at stake here.  This might be one of those "fixed points" in time. We have to get this right. We have to save the most educational game is human history (in this case, from its developers). 

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20 minutes ago, Xavven said:

I don't understand how you come to that conclusion. I disapprove of "I quit" posts. You disapprove of people who disagree with "I quit" posts. Both of us make that disapproval known.

I mean, I was just fishing for sympathy for my position, after all. Why can't you be a grown up and give it to me?

I disapprove of hypocrisy. By emulating you, using your broken reasoning, I can show you how broken your reasoning is. My hypocritical argument fails, but so does yours. This is my desired outcome, hence my luxury. For an 'IT worker' you don't seem to have a very good grasp of logic.

You weren't fishing for sympathy for your position, you were trying to scorn the OP's position, and you got called out.

Edited by The_Rocketeer
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1 minute ago, Brainlord Mesomorph said:

I don't think anyone is seeing the full scale of this issue:

KSP is one of the (if not the single) most educational games is human history. We have the opportunity to teach an entire generation of Earthlings about rocketry and orbital mechanics. To put the spark of space exploration into the minds of millions of people.

Or it's just a game created to entertain people with a certain set of interests and without any plans of teaching anyone anything.

If you're interested in teaching an entire generation of Earthlings about any of your favourite subjects I'd recommend you to contact your elected politicians.

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2 minutes ago, Curveball Anders said:

Or it's just a game created to entertain people with a certain set of interests and without any plans of teaching anyone anything.

its called "emergence"

some things become more than they were ever designed or expected to be,

KSP might have been a get-rich-quick scheme from a guy who liked rockets, but now it might actually set the human race on its rightful path to the stars. 

Edited by Brainlord Mesomorph
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1 hour ago, p1t1o said:

To be fair it was March 2015, but still.

Its not like there isn't always an interesting topic or two to look over in the various fora, so unless he's throwing out his router and cancelling his ISP, I still dunno why these posts are a thing.

Oops, my bad then. I thought it was (month, day) not (month, year).

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After taking some time off to cool down from my KSP ragequit, I've spent some time thinking about why KSP appears to work well for some people and not others and I've come up with several hypothesis's:

  1. The user is in denial. KSP always works, even when it's not.
  2. The user has low expectations and is overwhelmed with euphoric joy when something actually works.
  3. Unity. building a half-assed shell around a rotten, un-maintainable core expecting a one-size-fits-all approach to actually work, instead of writing a custom-tailored game engine designed specifically for the tasks required.

My money's on Unity. I'm not saying it's a bad system, but clearly, it's not working out. if I was on the dev team, I would have pulled Unity's plug 5 years ago.
in fact, 5 years would have been plenty of time to write a custom game engine three times over, from scratch.

Edited by Xyphos
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Almost made me laugh while deep inside my gigantic mountain of salt.

I'd settle on 2 (KSP being able to work properly has always been a miraculous event) or 3 (easier to blame Unity than to fix bugs, not directed to anyone).

Or 4: Some random combination of KSP not working and Unity not helping, which means we'll have to wait for a Unity fix then a KSP fix.

Edited by Gaarst
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24 minutes ago, stibbons said:

I'm not sure you did.

 

"Now that I'm done raging, allow me to continue raging:"

"I don't understand the development process of video games, nor can I comprehend the time and resources required to make a proper game engine.  However, I, a random person off the internet, obviously am better qualified to direct the development of a video game than someone who does so professionally."

Edited by Slam_Jones
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Nope, not unity. No-body was complaining about game breaking levels of crashing in the prerelease, 1.1.0 or 1.1.1

 

This is a 1.1.2 specific bug and seems to be developer related.

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