C0u64R Posted July 11, 2012 Share Posted July 11, 2012 Hey guys, I posted this in the general section the other day and on a whim. I did a tutorial for how I was able to photograph through the telescope connector.Please give some constructive criticism if any on the tutorial as I will be doing more in the future. Possibly modding the game as well. I think I will make a telescope mod at some point in the future with zoom or some edits of the camera rig to make the telescope function properly. till then this is just a plain camera rig under the telescope model.I have made a quick tutorial for you gents to enjoy.http://youtu.be/1OH0Gxza4qQyou will need the Camera pack http://svn.mumech.com/KSP/trunk/Releases/CameraPack_1.0.zipthen you will need the Probodobodyne diy kit Requires 0.14+http://www./?duysujmlvcbxtytlastly something to place the strut on like a fuel tank or any body piece. Link to comment Share on other sites More sharing options...
semininja Posted July 12, 2012 Share Posted July 12, 2012 I think you can edit the .cfg file of the telescope to create a camera with a higher zoom level than the cameras have. Link to comment Share on other sites More sharing options...
C0u64R Posted July 13, 2012 Author Share Posted July 13, 2012 I poked around in the .cfg file today and tried changing stuff... I didn\'t break anything but nothing changed in the camera functionality. I believe since this camera thing is a plugin based mod the actual zoom setting is probably in the .dll file for the mod, I have no idea how to open that file though any help in making this camera zoom able would be appreciated. Link to comment Share on other sites More sharing options...
semininja Posted July 13, 2012 Share Posted July 13, 2012 That\'s weird. I thought there was a FoV parameter...Strange.EDIT: Found it. Read the quote as well.http://kerbalspaceprogram.com/forum/index.php?topic=14009.msg230799#msg230799 Link to comment Share on other sites More sharing options...
C0u64R Posted July 13, 2012 Author Share Posted July 13, 2012 Thanks so much! Thats way awesome!I owe ya one.C0u64R Link to comment Share on other sites More sharing options...
ModernArc Posted July 13, 2012 Share Posted July 13, 2012 Something that would be good for a satellite is a module that keeps the spacecraft/satellite pointed toward Kerban. Like the SAS, it keeps the spacecraft pointed in the same direction. Link to comment Share on other sites More sharing options...
C0u64R Posted July 13, 2012 Author Share Posted July 13, 2012 Something that would be good for a satellite is a module that keeps the spacecraft/satellite pointed toward Kerban. Like the SAS, it keeps the spacecraft pointed in the same direction.MechJeb does that if you use the -rad option if you are using the Mech Jeb orbital stuff. The +rad option points you away. Link to comment Share on other sites More sharing options...
rkman Posted July 13, 2012 Share Posted July 13, 2012 Something that would be good for a satellite is a module that keeps the spacecraft/satellite pointed toward Kerban. Like the SAS, it keeps the spacecraft pointed in the same direction.Dynasat http://kerbalspaceprogram.com/forum/index.php?topic=11622.0 and Powersat http://kerbalspaceprogram.com/forum/index.php?topic=9879.0do that.Unfortunately a camera with small FOV (high magnification) does not give an enlarged view of a planet unless the camera is close (<=~60km) to it. Link to comment Share on other sites More sharing options...
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