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Matte Fairings Prease


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Thanks, Claw.

You might check out SDHI service module, blorgon. Got some curved fairings all up in there. Unfortunately, perhaps, they are custom-made to fit the Mk1-2 pod and not much else.

ECE15CF11516DAFB7FCF5E5DD9484DE02E135BB1

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8 hours ago, Panel said:

@blorgon

I think that what people are saying, and I agree, is that is much more fun to try to build a rocket with only a set of parts rather than every possible part. It would be a bit like a lego set that let you 3D print a lego brick into the precise shape of a castle, rather than trying to put it together on your own.

I disagree. You still have to design the rocket—and the mission—to meet your specifications. I"m not talking about procedural rockets (although I admit that procedural engines might be a bit of a stretch). I dunno, I guess I'm just of the camp that is more mission-design-oriented. I tend to have to overbuild everything because a lot of the missions I fly require crafts that would need part configurations that don't exist in stock KSP, and the only way to still do the mission is to build a craft with more delta-V than is necessary, which means adding more fuel, which means adding more boosters to get everything into orbit, or more launches to rendezvous and assemble in orbit, or install a bunch of mods that may or may not work, look good, be well balanced, and on and on. I get that it's fun to try to see what you can make with what you've got, I did that for about two years. But it got boring after a while. It's just frustrating having to work around purely arbitrary limitations like tank sizes and textures when I really want to be focusing on the mission itself.

A happy medium would be a procedural tank with 5 standardized diameters, from 0.625m to 5m—instead of all the in-between values that PP offers—four or five different lengths to choose from, and all the stock textures, plus some new, better ones. You still have your stock tanks, with the added ability to make, say, one big tank where you would've used two orange tanks anyway. The same goes for fairings. A single, procedural base, with angular sides or curvy sides, glossy or matte, white or tiled or black or grey or magenta... These parts all already exist in the game, but they're fixed parts, each with their own texture that doesn't really match with anything else, and they're all individual parts that have their own config files, et cetera. All I'm saying is that I honestly think it would be better to have a single tank where you might have had to stack 6 Oscar-B fuel tanks, and be able to switch out the texture to better match the aesthetic of your craft. I really can't wrap my head around somebody not wanting that. It's fine that you guys have your opinions. I'm not trying to stop you from enjoying the game your way, it just doesn't make any sense to me is all.

I get that the whole charm of the game is that this is Kerbal Slipshod Program, but I'd argue that most of the dedicated players in the community these days would prefer that the game provide more realistic approaches to designing their spacecrafts. And I'm not even talking about the hardcore realism community. It's really not that far-fetched to think that custom parts is something a game that is all about space exploration—which requires extremely specialized solutions—should provide.

It just seems a little... I dunno... masochistic to derive your fun out of building endless variations of the same rocket with the same pool of parts. And as far as SQUAD goes, well, they've made a fine game. But often times, it looks more like the Kerbal Way of explosions and moar everything that has made this game so successful is more of a justification to leave the game in the state that our space programs are in—slapped together with what we've got—and less like a game about pushing (literal, cosmic) boundaries.

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