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[REQUEST] Config for adding reaction wheels to the Probodobodyne QBE


Astrofox

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So, ever since the reaction wheel modules have been taken out of the QBE, I haven't seen much in terms of usage, and when I do it seems like it always looks bad with the round 0.625m SAS module on it's cube body (it also generates WAY too much torque). It even looks worse with massive RCS ports stuck on it, leaving little room for instruments and various other things.

This gave me all the reason to start this thread. I was wondering if there is a config out there that adds reaction wheel systems onto the QBE. If not, could someone create a config that works?

Thanks for the help!

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why dont u just copy the RW-section of a HECS or else into your QBE config and adjust the values?

If u dont know how to do, noone here could give u a config since copy & paste almost needs the same expertise as adjusting it yourself.

doing it urself gives u the Option to adjust costs , weight and EC required as well

Edited by Speadge
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A stab at an MM config to add reaction wheel capability to the QBE:

// Adds a weak reaction wheel to the stock QBE
@PART[probeCoreCube]:FINAL
{
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 0.15
		YawTorque = 0.15
		RollTorque = 0.15
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.03
		}
	}
}

Paste into a .cfg file and place anywhere in GameData. It will need Module Manager, obviously.

The strength (or weakness) of it will highly depend on what you add to this, as the mass of the QBE itself is likely to be just a tiny fraction. Edit the torque numbers to adapt to your intended use cases.

Edited by swjr-swis
too quick
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