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Wheels blockeds


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This is a known issue for the moment preventing us from clipping the hell out of wheels.  This thread has some major in depth info and potentially a (complex) solution if you are up for trying it with no guaranteed success.

There's also some useful information here again with a couple of potential solutions.

Basically there's no easy way around what you are looking to achieve, and I don't believe any mod that suddenly allows you to superclip wheels and suspension into another object.  I agree I agree it doesn't look right, but until it's fixed (or broken depending on how you view things :)  (hopefully 1.1.3 maybe @Claw can shed some light?) there is really no alternative but to have super wide wheel base!

Also you are using modded wheels so technically this post belongs in Modded support section.

 

SM

 

 

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2 hours ago, Speeding Mullet said:

This is a known issue for the moment preventing us from clipping the hell out of wheels.

To clarify this statement, the "wheels aren't allowed to clip" was done to prevent catastrophic interaction with the wheels, and was not done to limit player creativity. There are instances where clipped wheels causes craft to be ripped apart upon physics load, phantom forces causing constant movement, and sometimes high speed ejection from the solar system (from the launch pad). These scenarios don't happen in every case, but it's prevelent enough that wheels had to be restricted.

As noted in that other thread, there are settings you can modify for the wheels which will allow them more leeway in clipping. So if you'd like some freedom to experiment, you can try to fiddle with those and it may allow what you want for your specific configuration.

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12 hours ago, Claw said:

was done to prevent catastrophic interaction with the wheels

That would explain one particular need to Quick load my Elcano entry :D.  Seriously though thanks for the clarification.  Are there any plans to investigate if it's possible to allow wheel clipping of old without the danger of brisk exit from solar system, or are wheels is wheels is wheels for the foreseeable now?

In the meantime there's plenty of other ways of achieving wheel zen when designing craft I think!

SM

 

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23 minutes ago, Speeding Mullet said:

Are there any plans to investigate if it's possible to allow wheel clipping of old without the danger of brisk exit from solar system

Part of why we are trying to get 1.1.3 out is so that we can begin work on 1.2. There are plans to upgrade the unity engine again (though it's a smaller migration) and rework the wheels some more. We don't know yet how the wheels will change, but we know that they will undergo more scrutiny for 1.2.

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