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MM patch file - Delete whole all parts in specific directory


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Deleting parts? From the file system? Why would module manager support such an option? Or do you mean "prevent the game from loading parts X, Y, and Z"? Not sure that's possible either, since MM edits the loaded data entries, not the part files themselves.

Edited by pincushionman
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9 hours ago, pincushionman said:

Deleting parts? From the file system? Why would module manager support such an option? Or do you mean "prevent the game from loading parts X, Y, and Z"? Not sure that's possible either, since MM edits the loaded data entries, not the part files themselves.

It does. You can delete parts using MM (when i say delete, it simply removes it from the game on load up). My question is merely what the syntax to do it for a who directory, instead of doing by name or specific module.

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There isn't a way to do this, unless all parts in that directory share a unique property that you can specifically filter for. ModuleManager can only target config nodes, not files or folders.

To give you an example, if the folder contained only engines from a specific mod, and that mod doesn't ship engines anywhere else, then you could filter for parts that have ModuleEnginesFX as well as the author field with the mod author's name. Some mod authors also use very systematic naming conventions, in which case a wildcard part name filter might do the trick. Either of those examples would limit the selection to just the parts in that folder, because those are the only ones that fulfill the search terms. But depending on what the parts do, and what other mods you have installed, it may be very hard (or even impossible) to find a search term and/or filter that catches everything inside and nothing outside.

I would honestly recommend that you use AutoPruner instead (at least, if you're on Windows). It's definitely less effort, and just as easily reversible.

 

Edited by Streetwind
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