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Loading saves with parts incompatible with current mods . . .


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Okay, I'm a bit bummed out. Because it appears some of my ships have been deleted, due to incompatibilities with some of my mods.

What happened is that I'm on vacation, and I wanted KSP to be available on my gaming laptop. So I moved my saves over, but didn't do a good enough job of moving the mods over. I exported CKAN's config file and imported it to my laptop.

BUT - the "Surface Mounted Stock-Alike Lights" mod apparently changed hands, and didn't get moved over to my laptop, because the old version of the mod wasn't in the CKAN database.

So when I loaded the game, it conveniently deleted most of my space program. All because of a cosmetic mod.

That really sucks.

I would really like a better way of handling this. Perhaps the game can do a pre-loading check on the savegame and provide me with the opportunity to back out?

Or perhaps hide the spacecraft until the user has the right mods installed?

Anything is better than this :(.

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7 hours ago, Waxing_Kibbous said:

*I'd also like to see an option to select what mods to use for a savegame as opposed to having multiple installs.

That may take a bit of engineering effort (can mods be unloaded reliably?), but would definitely be a cool feature.

If possible, it would be nice to at least be warned if a savegame file is going to be incompatible.

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