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Updating mod plugin from 0.90 to 1.1.2


lazar2222

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Hi,

I have a mod "Boat Parts" made for KSP 0.9. I have tested it in KSP 1.1.2 and everything works except for plugins (the *.dll things). So my question is what is easiest way to make that mod work again. I have very good knowledge of programing so i could go and rewrite his whole code, but i am interested if there is an easier way.

Thanks in advance.

Edited by sumghai
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@lazar2222, I've edited your thread title for clarity.

There have been significant changes to how KSP plugins now work, most notably due to the game engine upgrade from Unity 4.6.x to 5.2.x between KSP 0.90 and 1.2.2. See this thread for details:

Disclaimer: I'm not a plugin author myself, but I've collaborated with plugin writers before.

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