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[0.1][1.1.2] - EveSys


Daeridanii

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EVESYS -  A Different Alternate System.x7Q7SHn.png

Okay, so I wanted to make a planet rearrangement ... but I wanted it to be different. So, instead of reparenting Kerbin around Jool, I reparented Kerbin to Eve. (And Pol, too, as you can see.)

Still earlyish development, but I should release an acceptable first version soonTM.

WHAT I'VE GOT DONE:

  1. New, improved planet descriptions! (With added humor!)
  2. All bodies have been reorbited!
  3. Kerbin, Tylo, Pol and Gilly are smaller! (Yes, Gilly is smaller, it had to fit in the ring gap.)
  4. Eve is larger!
  5. Jool is now yellow and has rings!
  6. Vall also has rings (it's a planet now!)
  7. I'm running out of exclamation marks!

Rc16t98.png

LIST OF STUFF TO DO (before first release):
  1. Dres oblation failed - which means I really can't write PQS... :(
  2. Make the sun different.

Okay, so any ideas or help would be nice, but not at all required.

^- Sorry that picture isn't in line with the first one.

Edited by Daeridanii
Update.
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I've been having problems with making Dres oblate, the cfg is in the spoiler. Dres simply looks like it did before, no oblation at all. If you know, please tell me what I did wrong. Do I need KittopiaTech to make it work?

Spoiler

@Kopernicus:NEEDS[!GalacticNeighborhood]:AFTER[Kopernicus]
{
 @Body[Dres]
    {
        @Properties
        {
   description = Laythe's first moon, Dres is presumed to be a place of incredible geological interest! Its internals have been stirred up by Laythe's gravitational pull, as well as its very fast rotation, resulting in canyons and scars across its surface.
   rotationPeriod = 1800
   rotates = true
   tidallyLocked = false
   sphereOfInfluence = 3000000
        }
        @Orbit
        {
            @referenceBody = Laythe
   semiMajorAxis = 6000000
   inclination = 3
            eccentricity = 0.1
   longitudeOfAscendingNode = 0
            argumentOfPeriapsis = 90
            meanAnomalyAtEpoch = 0
            epoch = 0
        }
        PQS
        {
          Mods
          {
            VertexHeightOblate
            {
            height = 30000
            pow = 8.5
            enabled = true
            order = 100
            }
        }
    }
}

 

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