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Egg Positions no longer hard-coded?


Sandworm

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After being away from KSP (ctd bugs) I'm starting anew.  As usual, my first priority is getting KScale64 working (aka 64k).  I had some issues with Kopernicus and Sigma Dimensions but figured it out.  Then I noticed this.

RCZOGUDm.png

Were not all of the easter eggs previously hard-coded?  I never noticed this monument before.  It was always buried.  Are egg positions now scaling along with the rest of the planet?  To VALE!

Edited by Sandworm
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17 minutes ago, Sandworm said:

RCZOGUDm.png

Were not all of the easter eggs previously hard-coded?  I never noticed this monument before.  It was always buried.  Are egg positions now scaling along with the rest of the planet?  To VALE!

I'd be surprised if they changed any of the vanilla code beyond updating all of the objects to be visible at stock scale. More likely, Kopernicus or Sigma Dimensions have added handling to move PQSCity objects back to their original surface-relative heights since the last version you played.

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If its worth mentioning Ive applied full locomotive and train brakes..even shifted into reverse, if efforts to avoid hitting this thing in the dark while coming back into the depot or heading out.

Its harmless..

You can pass through it :)

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2 hours ago, Overland said:

If its worth mentioning Ive applied full locomotive and train brakes..even shifted into reverse, if efforts to avoid hitting this thing in the dark while coming back into the depot or heading out.

Its harmless..

You can pass through it :)

I was so disappointed when I tried to ram my rover into it only to find it it's a hologram, though I do wonder why Kerbals go to the effort to project it.

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1 minute ago, The_Rocketeer said:

Because the Lords of Kode have decreed it so.

I don't believe in them, but maybe if I lived in the Kerbal universe I would.  Now I'm wondering though if there is way to change the texture on the monoliths or is it hard coded?

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