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Yesterday, as I had just moved a kerbal into one of the Mk1 Lander Cans (out of a Mk1 Crew Cabin, the lander cans are just used as a hatch) on my Transport Trucker in orbit, to check how much delta vee RasterPropMonitor would say I had, I clicked on the window in front of Sancee Kerman. Then, I wanted to switch back to the kerbal's perspective, but for some not-wanting-to-break-immersion-by-pressing-a-key reason, I turned the view around so it faced the kerbal, and clicked on her twice.

 Before I knew it, the screen stared at the OUTSIDE VIEW of the vessel. I was confused, until a {B}: Board popped up on screen. The kerbal had actually gotten out of the pod when I double-clicked on her face, which was obstructing the view of the hatch! I went EVA, from an IVA! I have also repeatedly done this now, so I am certain it exists.

Now, I don't know if this is a hidden stock feature for the Mk1 Lander Can (a functionality for moving between IVAs such as by clicking on the Mk1 Crew Cabin inside hatches was added a major update or two ago), or a hidden mod feature (RasterPropMonitor and Stock Bug Fixes(/Stock Plus?) are the only mods I could imagine potentially having this), so I have created this thread to discuss the wholly remarkableness of this feature, whether or not it is stock, and to find peoples who can pinpoint whether it is stock or modded without anyone being forced to uninstall mods temporarily. Or, there may be people hiding knowledge of this who can also pinpoint whether it has stock or modded origins (or I have just been oblivious to this for awhile, and everyone knows of it). It also needs to be found for what pods it works, whether or not it is a stock feature.

It is much easier to go EVA from IVA by rotating the camera while it is from the window view, and then clicking on the hatch, or the edge of the kerbal's helmet and/or head where the hatch is easily identified as being behind (see third spoiler). It is much harder to access from where the camera starts in IVA, but by turning the view to stare straight at the kerbal, and by spam-clicking on the kerbal's forehead, it eventually still works (see first spoiler).

Here is a snipped screenshot in which I have used the snipping tool to write all over (in first spoiler):  

Spoiler

7OwdohR.png

And here is a picture of after clicking in the right spot and rotating the camera to double it up as a beauty shot (in second spoiler):

Spoiler

tsmOcBw.png

Spoiler

wJMODe5.png

(Spam) click on the edges of the hatch visible behind the kerbal's head, or on the part of the kerbal's head obstructing the center of the hatch, until the kerbal and the camera goes into EVA.

 

The suit is a Renaissance Compilation one (though the suits are the only Renaissance Compilation items I have installed).

 Edit: When I wrote the letter B within brackets to show what it said on the screen, the forum software thought it as me wanting to bold everything. I have fixed that with the use of curly brackets, so the thread may be more-professional-looking again!

Edited by LaytheDragon
Some forum weirdness bolded everything
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I have confirmed that you can have a kerbal go on EVA by clicking on the hatch to the outside when in the IVA of the Hitchhiker. (I still know not whether this is a modded or stock feature, and I am too busy with a mission to interrupt and drag mods out of my GameData).

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7 hours ago, LaytheDragon said:

(a functionality for moving between IVAs such as by clicking on the Mk1 Crew Cabin inside hatches was added a major update or two ago)

Wait, seriously? How did I not know this?

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I'm fairly certain that there is an RPM feature, where if you double click on a hatch from IVA, you go EVA. At least, it used to, in previous versions (as far as I can remember, actually).

 

Edited by Dres
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12 minutes ago, Dres said:

I'm fairly certain that there is an RPM feature, where if you double click on a hatch from IVA, you go EVA. At least, it used to, in previous versions. It might me that the position of your mouse on the Kerbal's face intersects the hatch.

That is a bit disappointing, or is it... it isn't that disappointing! Thanks excellent modding community for adding this. I am surprised nobody ever mentions this useful extra-but-not-full-immersion-adding feature...

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