Jump to content

Perfectly symmetrical plane spinning on take off


Recommended Posts

Because there's a bug with symmetry not creating symmetrically-stiff structures.

As your aero forces increase, this results in bending and twisting that favors one direction. You'll see this once (if) you get in the air, too; a hard pitch-up will couple with a noticeable roll.

Some things to try:

1) Move your main gear from the wings to the fuselage, and ensure they're pointing straight down. Reducing the number of joints between the center of mass and the wheels will reduce the flexibility and thus the midmatch in flexibility. 

2) Add struts between the wings and fuselage or install the Kerbal Joint Reinforcement mod.

3) Make sure only the center wheel has steering, and re-map wheel steering to a different control than rudder. At speed wheel steering is way too effective, and you're better off forcing (and correcting) turn using rudder only.

4) Invest in a good joystick with a twist grip. This can't fix the problem by itself, but airplanes have different sensitivities in each control axis, and you're in a regime where a tiny yaw input is a very big deal.

And keep in mind wheel flexibility has been borked since 1.1, and I haven't heard anything convincing me that it's beed fixed (only that it's "better") in 1.1.3. I fear until 1.2 gets its better Unity 5 version and wheel middleware, we're stuck with wonky wheels.

Link to comment
Share on other sites

3 hours ago, bewing said:

Try reducing the friction on the front wheel to .4 or less.

Thanks! This worked enough for me to take off albeit still veering off centre down the run way

3 hours ago, pincushionman said:

Because there's a bug with symmetry not creating symmetrically-stiff structures.

As your aero forces increase, this results in bending and twisting that favors one direction. You'll see this once (if) you get in the air, too; a hard pitch-up will couple with a noticeable roll.

 

That explains a lot. I thought i just had really shaky hands on my joystick. Was wondering why increasing deadzone didn't do much.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...